User manual

Equipment

Automatic equipment in oBot for Gladiatus: it wears the best items from bags and packages, buys better weapons and armour with gold and sells to the merchant the ones you do not need. Premium.

Last update: October 10, 2026

What it is for

Expeditions and quests keep bringing items, and the best ones often stay in your packages. oBot wears by itself the best items your level allows, can buy better weapons and armour in the town shops and sell the ones you do not need.

Premium feature

Without premium the option is saved anyway, with the Premium tag next to it, but it stays idle: it starts as soon as premium is active.

Wearing the best

Wear the best equipment by itself
Off at the start. On, the bot compares what you wear with the items in bag I and in your packages and wears the best ones.

Soul-bound

In Gladiatus a worn item gets bound to your soul: you can no longer pass it to another player. That is why the option starts off: turn it on only if you are fine with it.
  • Every 15 minutes and at every new level.
  • Weapons compared by average damage, armour by armour value, jewellery by value.
  • An item from the packages goes through the bag first; the one taken off goes back to the bag.
  • At most 12 moves per round, one at a time. Every change goes into the log.

Shop purchases

Buy better weapons and armour in the shops
Works with automatic equipment on. The bot checks the Weaponsmith, the Armoursmith and the General goods shop and buys the weapon or armour that improves yours the most.
  • Only weapons and armour: no jewellery.
  • With gold only, never below the reserve, never items that cost rubies.
  • At most 2 purchases per round; every purchase goes into the log with its price.

Sales to the merchant

Sell weapons and armour you do not need
Works with automatic equipment on. The bot sells to the town merchants the weapons and armour in bag I and in your packages that do not beat what you wear.
  • It never sells jewellery, food, potions, powders or materials, nor what you wear.
  • Merchants have little room: what does not fit waits for the next round. At most 6 sales per round.
  • The log says how many items it sold and for how much gold.

Gold reserve

Reserve not to spend
0, 100 (default), 500, 1,000, 5,000 or 20,000 gold. Purchases and training never go below this amount.
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