User manual

Autofleet

oBot Auto Fleet: automatic fleetsave of the fleet by deployment to the farthest planet or moon, at minimum speed.

Last update: October 10, 2026

Beta module

Auto Fleet works since version 9.0.4, but it is new. Try it with a few ships first.

What it does

When the automatic fleetsave transport leaves, Auto Fleet sends the rest of the fleet on a deployment to your farthest planet or moon, at the lowest speed. A deployment does not come back: there is no return trip for anyone to intercept.

Auto Fleet menu

Turning it on

  1. Open Auto Fleet in the panel and tick Enable Auto Fleet. It is the same switch as Automatic transport according to FleetSave in the Transportation menu: the two boxes stay in sync.
  2. In the Transportation menu set the Minimum fleet time.
  3. Save. In Settings keep Disable missions in case of attack on: under attack the other missions stop and the fleetsave leaves.

Safety checks

  • It never leaves towards a coordinate that has a hostile fleet incoming itself.
  • If the arrival does not come after the last incoming attack, it tells you in the log and on Telegram.
  • Stop all actions also cancels a pending fleetsave.

Anomalies (Project Orion)

Beta menu

The Anomalies menu arrived in 9.3.7 and is in beta. It only shows up in universes that have Project Orion (the bot detects it from the game: the Interstellar Anomaly Scanner building, technology 45) and only with premium.

It handles Project Orion anomalies: it produces lithium, scans for and activates battle anomalies, sends the fleet to them and collects the rewards. Every function has its own switch; without Enable Orion the menu only shows the status.

The box at the top shows:

  • the planets with a Scanner and its level;
  • your current lithium, with the hourly production;
  • the anomalies seen in the galaxy: coordinates (linked to the system), name, level, stars (the difficulty), whether it is PvP and the minutes until it disappears.

Lithium is obtained only by converting metal, crystal or deuterium on a planet that has the Scanner. It is a single pool shared by all your planets and pays both for scans and for claiming mission rewards.

Enable Orion
Master switch: without it the bot only shows the status and the anomalies it has seen, and does nothing on its own.
Produce lithium
On every planet with a Scanner it starts a sustainable conversion: it picks the resource that yields the most at the highest workload the planet's own production can cover, so your stocks do not go down.
Collect rewards
When a mission is over it collects the rewards: this costs lithium and the loot comes home with the fleet. It never uses Dark Matter.
Scan and activate anomalies
When there is enough lithium, keeping a reserve of 3 times the cost of a scan, it runs a scan and activates the closest PvE battle anomaly within your Scanner's discovery limit. If there is nothing suitable it tries again after 2 hours.
Anomaly level to scan for
0 = the highest your Scanner allows. Higher means stronger enemy fleets and richer loot.
Also accept PvP anomalies
PvP anomalies give double rewards, but other players can attack your fleet while it is there. Off by default: the bot only picks PvE.
Send the fleet to anomalies
Sends the Anomaly encounter mission to the activated anomalies, with combat ships only, cheapest first, up to 3 times the value of the enemy waves. If the fleet on the planet is too weak it does not send it.
Alert me about new anomalies in the galaxy
When the bot opens a system with an anomaly it has never seen, it sends you coordinates, level and difficulty on Telegram.

Delivery anomalies and PvP ones (unless you accepted them) are left to you: the bot does not touch them.

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