Beta module
What it does
When the automatic fleetsave transport leaves, Auto Fleet sends the rest of the fleet on a deployment to your farthest planet or moon, at the lowest speed. A deployment does not come back: there is no return trip for anyone to intercept.

Turning it on
- Open Auto Fleet in the panel and tick Enable Auto Fleet. It is the same switch as Automatic transport according to FleetSave in the Transportation menu: the two boxes stay in sync.
- In the Transportation menu set the Minimum fleet time.
- Save. In Settings keep Disable missions in case of attack on: under attack the other missions stop and the fleetsave leaves.
Safety checks
- It never leaves towards a coordinate that has a hostile fleet incoming itself.
- If the arrival does not come after the last incoming attack, it tells you in the log and on Telegram.
- Stop all actions also cancels a pending fleetsave.
Anomalies (Project Orion)
Beta menu
It handles Project Orion anomalies: it produces lithium, scans for and activates battle anomalies, sends the fleet to them and collects the rewards. Every function has its own switch; without Enable Orion the menu only shows the status.
The box at the top shows:
- the planets with a Scanner and its level;
- your current lithium, with the hourly production;
- the anomalies seen in the galaxy: coordinates (linked to the system), name, level, stars (the difficulty), whether it is PvP and the minutes until it disappears.
Lithium is obtained only by converting metal, crystal or deuterium on a planet that has the Scanner. It is a single pool shared by all your planets and pays both for scans and for claiming mission rewards.
Enable Orion
Produce lithium
Collect rewards
Scan and activate anomalies
Anomaly level to scan for
Also accept PvP anomalies
Send the fleet to anomalies
Alert me about new anomalies in the galaxy
Delivery anomalies and PvP ones (unless you accepted them) are left to you: the bot does not touch them.